I've done something to this effect in an different game called Mechwarrior: Living Legends (MWLL). In Operation Viper we had some 8 units plus freelancers we had face off in a planetary conquering campaign against each other. It was pretty simple from the top. We had a Central teamspeak that freelancers and drop commanders with their units would join and sit in a lobby, and we had 3 Generals for each side. The Generals would pick units and assign freelancers to aid in the mission chosen and move them into their own channel for the drop. This worked because everyone wanted in on the action. Each drop was important, but each mission was guided by the Generals on where to. The Operation was incredibly smooth.Ideally, this could be applied to the current structure we have for Cells. Each Cell has its capabilities and wants in the form of kinds of support to offer and the Generals should know what needs to be where. If the Units are willing, we can assign Combat Unit A to go to planet A and logistics unit B to load up near planet A for reps and refit. As for general funding and equipment shipping we can just have them bring it to a staging ground of our choosing, and be generally asynchronous for the operation.
Would it be safe to say that we are open to suggestions when the time comes? Assuming we can hold off on this topic till a little later in the games development stage to allow us to effectively plan this part out?
But, from the current consensus is that we are more then likely going to see many organizations in the support for the push into Tiber, while my battle plans are to stay out of Tiber till we hold Virgil Vendetta and Orion with all the organizations and then make a push into Tiber.
If your dead set on doing the organization side of this, then I would honestly say the starting point would be more then likely, WHERE? are each of the organizations planning to setup base, and what systems are they more inclined to assault/assist with.
Then there is the larger question of once we get organizations organized how will the captured assets be handled and who is willing to hold and control them and cover expenses for those assets for those all in Pitchfork?
This is more or less what the Hammer/Anvil plan is; use a holding force to keep the Vanduul in Tiber, but do not commit to decisive action until Orion is captured, and that force can wheel and simultaneously attack Tiber from two directions. A smaller force will be needed to raid Vendetta, and secure the Nul-Caliban-Orion supply lane.Depends which plan we go with. If we go with the coup de main to Tiber, our staging areas would be in Garron, and we would have a rally point in Hell. The Hammer/Anvil plan would have staging areas in Nul and in Garron. A speed run to Orion would have staging areas in just Nul. Keep in mind, though, that organizations that take part in Pitchfork don't necessarily have to have their main base of operations be in the area; my Org (the United Space Confederation) is planning to hang out on the Eastern (Terra) side of the empire, but we'll still be fighting in Pitchfork.This....I have no idea on.
I understand we want to get something planned, but there isn't much we can do right now with out a few vague details laid out for right now... like Call signs and where each organization is willing to be stationed for the event and how much of their resources will they be bringing to the party.
But I agree we must get some answers from CIG first. It's imperative we get those as soon as possible.
I'm afraid we end up with only "Let's go and smack them!" and little more.
Do we start finding our subscribers ASAP and asking them to submit a 10FTC question?
Subscriber here, I'd be willing to field any questions you want me to pass on since I don't really have anything worth asking myself (at least that I think stands a chance at getting answered). I know there's a fair number of other subscribers around as well.
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