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Topic: Some key questions that need to be answered before we can decide on a strategy (Read 5349 times) previous topic - next topic

  • Viking
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Capture a Vanduul Capitol Ship
Reply #25

If you help capture one of those Vanduul Carriers for me during the operation, it will probably not take that long  ;)


No, I won't be doing or helping with that in Operation Pitchfork, sorry.  It has nothing to do with you or anyone specific participant in OP.

I think it'll be a waste of time.

1. I doubt it'll be possible to capture a Vanduul capitol ship in the beta (maybe later).
2. Even if you manage to disable such a ship, I doubt the mechanics for boarding it will be in place, since CIG probably won't have had time to make the interiors finished yet.
3. I doubt such a ship would be flyable (for us) in the game, at least not until very long after the beta.

IMO it's not just a waste of time in OP, it's also going to draw resources diectly away from the main goal. We'll use up huge amount of resources to try and capture some few ships. Resources that would be better used in fighting off the Vanduuls.

So I've been against the capturing idea since day one. For the same reason I'm against ground operations in the main operation. That can wait until we've secured the main goal: liberating Orion.
  • Last Edit: May 02, 2014, 01:07:26 PM by Viking

Master Bacon Maker

Re: Some key questions that need to be answered before we can decide on a strategy
Reply #26
I have to agree with you, Viking, about trying to capture a Kingship.
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  • TEUTknight
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Re: Some key questions that need to be answered before we can decide on a strategy
Reply #27
As of now, I agree that using boarding actions and engaging on the ground will be counter productive. Since this will take more men and women away from flying more ships to engage.

However, once more and more people begin to join the operation, if we have enough numbers I think it could be something to do. If we are going to do it I would suggest disabling the capital ships to render them useless while we deal with other enemy forces (I am guessing a crippled vessel will still take precious space for the vanduul to bring reinforcements).

So my idea situation of boarding would be to disable their weapons and engines and just ignore them until we can divert forces for boarding actions (which will be a lot of forces to capture a Kingship).

This is of course, on top of the points Viking said, I doubt they will have this stuff enabled for Large capital ships.


For ground assault, I would be against the idea except when Orion is secure. This is only on the off chance some colonists managed to hide and survive for such a long time (very unlikely).

  • Shank
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Re: Some key questions that need to be answered before we can decide on a strategy
Reply #28
I believe most of the boarding actions were supposed to happen before Operation Pitchfork started. Though I do agree that during Operation Pitchfork would be hard to manage. Leaving damaged ships behind could be a problem if they can repair themselves and get back into the fight.

Re: Capture a Vanduul Capitol Ship
Reply #29

No, I won't be doing or helping with that in Operation Pitchfork, sorry.  It has nothing to do with you or anyone specific participant in OP.

I think it'll be a waste of time.


Well in that case, the moving of 57 ships will take significantly longer  ;) Nothing personal taken as I was only jesting, though I do know an attempt is in the works, the idea is I believe more to (if succesfull) defend Orion with the captured ships, not to use them for moving purposes.

1. I doubt it'll be possible to capture a Vanduul capitol ship in the beta (maybe later).
2. Even if you manage to disable such a ship, I doubt the mechanics for boarding it will be in place, since CIG probably won't have had time to make the interiors finished yet.
3. I doubt such a ship would be flyable (for us) in the game, at least not until very long after the beta.


All valid points, and that is why it is my intention to make sure that they are assessed well before the operation commences (along with similar questions like: How many torpedo's does it take to destroy one)  :)
Perhaps it is possible or perhaps it isn't possible, it is good to know either way.

IMO it's not just a waste of time in OP, it's also going to draw resources diectly away from the main goal. We'll use up huge amount of resources to try and capture some few ships. Resources that would be better used in fighting off the Vanduuls.

So I've been against the capturing idea since day one. For the same reason I'm against ground operations in the main operation. That can wait until we've secured the main goal: liberating Orion.


While I myself actually agree with you in that in my opinion the main priority is also to take back and subsequently securing Orion, the main goal as set out by Sailor is to make it epic and fun and if some achieve that by charging into a carrier filled with a thousand Vanduul, then good for the chaps that are willing to attempt it, I hope they can succeed  :) It is their own rescources, no one is going to force other players to join up with that specific mission (or any mission for that matter).

Besides the combat theater will probably be large enough for lots of different initiatives, I would not worry about this one  8)

  • Viking
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Re: Capture a Vanduul Capitol Ship
Reply #30

Well in that case, the moving of 57 ships will take significantly longer  ;)

LOL! I understand ....  ;D

While I myself actually agree with you in that in my opinion the main priority is also to take back and subsequently securing Orion, the main goal as set out by Sailor is to make it epic and fun and if some achieve that by charging into a carrier filled with a thousand Vanduul, then good for the chaps that are willing to attempt it, I hope they can succeed  :) It is their own rescources, no one is going to force other players to join up with that specific mission (or any mission for that matter).


Yes, you're right. I keep thinking in a military manner and forgetting that we're a bunch of unorganized civilians who do what they please and most don't take orders from nobody.  ;D

So I guess I'll have to accept many will have their own projects in OP.

Master Bacon Maker

Re: Capture a Vanduul Capitol Ship
Reply #31

LOL! I understand ....  ;D

Yes, you're right. I keep thinking in a military manner and forgetting that we're a bunch of unorganized civilians who do what they please and most don't take orders from nobody.  ;D

So I guess I'll have to accept many will have their own projects in OP.


Indeed, well apart from those that voluntary organize ;) What would you like to do in the operation?  :)

  • Viking
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Re: Capture a Vanduul Capitol Ship
Reply #32

What would you like to do in the operation?  :)


I will organize a fight group with my Idris-M frigate and upto 7 Hornets as support (3 in the hangar bay, 4 wingmen), plus one guy with a Constellation is also part of our group but detached from my resources. We may have more external ships join the group later too.

We will go through Tiber, probably. Either directly from Caliban or from Vega through Virgil first and then to Tiber. It depends on the battle plan and how many total ships we get in OP.

Master Bacon Maker

  • Ssh-die
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Re: Some key questions that need to be answered before we can decide on a strategy
Reply #33
Since I'm keen to do deep Recon missions with my Hornet Ghost the key questions for me are:

1. Just how stealthy can it be?
2. Can I fit a jump drive on it since it's a carrier based fighter?
3. How much range does it have?
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  • Viking
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Re: Capture a Vanduul Capitol Ship
Reply #34

What would you like to do in the operation?  :)

My alternate Plan B is simply to guard our border between Caliban and Tiber from vengeful Vanduuls. It'll be activated if I shouldn't approve of the official OP plans for some reason. :)


1. Just how stealthy can it be?

Don't know. Probably almost invisible on radar as long as you don't use the main engines.


2. Can I fit a jump drive on it since it's a carrier based fighter?

Yes.


3. How much range does it have?

Don' t know. However, since it's such a small ship with hydrogen based fuel, I'd guess you'd have to refuel after each jump.
  • Last Edit: July 29, 2014, 10:17:07 AM by Viking

Master Bacon Maker

  • Viking
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Re: Some key questions that need to be answered before we can decide on a strategy
Reply #35
Anyone getting answers from CR yet?





BTW, why doesn't my signature works?




  • Last Edit: August 15, 2014, 05:19:49 AM by Viking

Master Bacon Maker

  • Viking
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Re: Some key questions that need to be answered before we can decide on a strategy
Reply #36
So have anybody asked any of these question on 10ftC yet?

Master Bacon Maker

  • Viking
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Re: Some key questions that need to be answered before we can decide on a strategy
Reply #37
No? Then shouldn't we do that ASAP?

Master Bacon Maker

Re: Some key questions that need to be answered before we can decide on a strategy
Reply #38
1. Is still unknown as far as I know, though we know that it is intended that you can come to your friends aid, but how dynamically this will be...

2. Is also unknown I will ask that one in the 10fCM thread when it comes online <- this week is 10 ft Writers

3. and 4.  are sort of answered for the a. broad space occupation, by a statement that the AI will move into systems if they are controlled by players, this implicates that enemy AI might also prove to be dynamically operating in such a way.

b. Planetside is not a day 1 feature

c. to what extend vanduul ships can be captured is unknown
  • Last Edit: November 27, 2014, 06:09:53 AM by Marcus ImpaleMan

  • BlizKriegBob
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Re: Some key questions that need to be answered before we can decide on a strategy
Reply #39
If I might be so bold to throw in my two bits?

I agree with the notion that capturing a king ship would probably put an unnessecary strain on our ressources, yet it would be preferable to secure some kind of assest that could be used as an FOB for advancing into further systems (like an asteroid base for instance).
An Idris might be capable of supporting a small wing of fighters but for a prolonged operation (I doubt we can take Orion in a matter of a few hours) we will need a way to resupply and especially repair our ships in secured territory.
The plan with using MFAP's, will probably work for rearming and refueling ships but I doubt that you can do extended repairs, like replacing the shot off wing of a hornet, without a properly equipped hangar area or something similar.

  • Diamondback
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Re: Some key questions that need to be answered before we can decide on a strategy
Reply #40
Observation: Sometimes, the best way to handle a captured prize is to salvage it for usable resources and intel, then demolish it to avoid enemy recapture--this was a common fate for warships in the Age of Sail, for example USS Constitution helping herself to just enough of HMS Guerriere to repair herself and reprovision including supplies for the crew taken prisoner, then burned the prize rather than fight with towing it home or prize-crews.

Question: For our teammates who have access to Scythes, might it be possible for them to do a pre-advance recon if the Banu could somehow get stolen Bacon IFF codes, in addition to their HAVE DRILL/HAVE DONUT/Aggressor training role? Of course, it would be best to escape to Banu space to reset IFF's before rejoining the fleet.

Anyone got a Con Andromeda Physical Goodies package you're thinking about melting for a Digital? Send me a note--maybe we can make a deal.

  • mediaflare
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Re: Some key questions that need to be answered before we can decide on a strategy
Reply #41
I have a few questions I would love some insight into:

1. (assuming that there will be ground battles) Is it possible to use ships as dropships to bring ground forces into the fray?

2. (assuming that we're using some semblance of military strategy) after establishing a FOB during the event, will we establish smaller posts even closer to the fighting?

I ask these because my org is more than willing to do both 1 and 2 to help out. We have no concern for our health in regards of moving ammo/fuel as close to the actual combat as possible without getting targeted by the main forces of the enemy, as well as using our smaller ships(one Freelancer MIS right now, but plans on grabbing a Cutlass Red and Black soon) to load up with FPS players, run through the chaos, and drop them on the ground to cause damage.