Skip to main content You are either not logged in or not registered with our community. Click here to register.

WikiFullscreen ChatVoice Chat (Discord)Org PageF.A.Q.

Topic: Time / Timezone for the main attack? (Read 2518 times) previous topic - next topic

Time / Timezone for the main attack?
We have a community with people from all different Timezones around the world. My question is, will we make one massive push for Vanduul territory or a constant assault lasting several hours?
If we start with one massive assault, when will it most likely happen?

  • Andy_H
  • [*][*][*]
  • Enrolled
  • NMC Ambassasdor.
Re: Time / Timezone for the main attack?
Reply #1
It will most likely be a continuous effort starting in Oceanic Regions as they will start the weekend first. Then keep going as the world turns. It would seem logical though that the campaign would intensify when larger player bases reach their own daylight hours and log on.

Of course some players may be procuring stimulants for round the clock action ;)
I of course refer to IV bags of coffee because we will be too busy to actually drink it.

  • Benjamin the Rogue
  • [*][*][*]
  • Staff
Re: Time / Timezone for the main attack?
Reply #2
I don't need sleep anyways! Sleep is for mere mortals! And non-Rogues. I'm probably going to kill myself playing from when the Oceanics start to when we finish that Monday morning with the West Coasters. Probably a few naps in there somewhere, but full throttle all the way!

Re: Time / Timezone for the main attack?
Reply #3
Sleep is the cousin of death, pure and simple.

Re: Time / Timezone for the main attack?
Reply #4
Well it also depends as to exactly when the Oceanic folk, begin the initial attack. For instance if they start at 9am, that would roughly be 8-9pm in the UK, 10pm in the rest of the EU so quite a few EU could participate in the first wave.

  • Ratu
  • [*][*][*]
  • Enrolled
Re: Time / Timezone for the main attack?
Reply #5
Very true. I'll be ready to start around 05:30 (GMT+13) as I finish work at 05:00.

  • Harker
  • [*][*][*]
  • Enrolled
Re: Time / Timezone for the main attack?
Reply #6

Well it also depends as to exactly when the Oceanic folk, begin the initial attack. For instance if they start at 9am, that would roughly be 8-9pm in the UK, 10pm in the rest of the EU so quite a few EU could participate in the first wave.


Most likely early evening (6-7pm at +10 GMT) with last minute scouting, preparation and briefings going on over the day.

Re: Time / Timezone for the main attack?
Reply #7
I'd like to suggest we send waves in every 15 minutes (everyone who's logged in for the attack within that 15 minutes). That way they can sync up with and act as escorts for the supply convoys, HQ can get some time deciding how to allocate them, and people can make last-minute preparations.
  • Last Edit: December 05, 2013, 10:14:27 AM by Knightcrawler

Re: Time / Timezone for the main attack?
Reply #8

We have a community with people from all different Timezones around the world. My question is, will we make one massive push for Vanduul territory or a constant assault lasting several hours?
If we start with one massive assault, when will it most likely happen?


I should probably get the scheduler working well beforehand for such things >_>

Re: Time / Timezone for the main attack?
Reply #9

I'd like to suggest we send waves in every 15 minutes (everyone who's logged in for the attack within that 15 minutes). That way they can sync up with and act as escorts for the supply convoys, HQ can get some time deciding how to allocate them, and people can make last-minute preparations.


Waves would be smart.  Don't want it to end up that we have only a few people streaming through at a time.  It's too bad we won't be able to send everyone participating through at the same time lol.

  • Benjamin the Rogue
  • [*][*][*]
  • Staff
Re: Time / Timezone for the main attack?
Reply #10
I'm not going to be in-charge of that job. Organizations will be doing their own thing, and independents will be more or less likely going to be just hurling themselves into the carnage in packs as they feel like it. I don't even know how we'd do it, especially if we continue to grow at the pace we are.

  • Harker
  • [*][*][*]
  • Enrolled
Re: Time / Timezone for the main attack?
Reply #11
Don't underestimate the importance people place in having "official" marching orders. If we repeat a simple order often enough, people will follow it simply because everyone else is following it.

My plan is for attack groups to leapfrog each other towards major objectives, with tough points of resistance being swamped by a steadily building mass of reinforcements. All we need is clear information coming in from the ground and being relayed to a central command hub, who determine where new reinforcements are needed most and where we can skive numbers off some fights. The rest is just pushing the orders out to the general mass - orders such as "all ships in Orion system to Tiber jump gate."
  • Last Edit: December 11, 2013, 11:18:41 PM by Harker

Re: Time / Timezone for the main attack?
Reply #12
I agree. Even if we're in it for a crazy time, most people who play this game are going to be reasonably intelligent and will realize when an order (or suggestion) is in their best interest. If people don't want to jump in waves, they can jump alone. But as long as a decent number of people DO jump in waves, the only people endangered by the solo jumpers will be themselves. And that's their prerogative.

Re: Time / Timezone for the main attack?
Reply #13
I propose a simple solution: add a timezone field to the asset roster.  Then, on a separate page, break down the number of players1 by timezone.  Then the community, armed with this information, can make whatever adjustments are needed.  Players can change their timezone at will, and the rest of the community can see the changes in real time.

This elegantly solves the problem without resorting to any sort of central planning - leaving lone wolves and guild leaders alike to make their own decisions.  Those who see a need and are willing to fill it can do so, and those that are not as flexible will not be forced to do anything they can't or don't want to do.

It seems to me that self-determination is one of the core values of O:P, and this aligns perfectly.


1.  I say by player because ships won't need to be balanced as much as manpower.  Most of us will probably be physically exhausted before our hangars are empty, anyhow.


Re: Time / Timezone for the main attack?
Reply #14
I disagree. Timezones is pretty meaningless. I live in the Pacific timezone, in the past few months and in the near future, I've worked 2200-0630, 2000-0430, 0900-1730, and 0600-1430. The time I have available has and will changed wildly, but I haven't been moving to different timezones. Some people like staying up late, some people like getting up early. Some people have obligations during the middle of the day, some earlier, some later. With all that said, timezones are meaningless, and so is asking people now specifically what time they'll be available in a year.

Secondly, nobody is forcing anyone to do anything. You can jump in a group, or you can not. If you do, you'll have additional protection and provide protection to our otherwise vulnerable transports. Just throwing it out the window to prop up one's sense of self-determination is silly, especially when you always had the choice to go whenever you wanted anyway.

Saying on an in-game channel "We'll perform a group jump for mutual protection and transport escort at the 15 minute mark. This is not mandatory," is not a huge some huge, overly complicated strategy. And it's not something you have to feel offended by just because you heard.

As far as clans/groups/guilds, they'll likely have a primary jump time that they'll all try to make together. This provides good protection at one particular time, but never again.
  • Last Edit: December 21, 2013, 05:35:46 PM by Knightcrawler

  • Benjamin the Rogue
  • [*][*][*]
  • Staff
Re: Time / Timezone for the main attack?
Reply #15
I myself have been playing a very different time slot than I was just a couple of weeks ago, so yeah, being specific to the timezone may be more work than it turns out to be worth. We're going to most likely just have the Oceanics start it off on a Friday night, and everyone just dives in as they spin up until we're out of ships to either shoot at or shoot with.