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Topic: Tumbleweeds (Read 8926 times) previous topic - next topic

  • Jonais
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Re: Tumbleweeds
Reply #25
I started up my own org called Aces High when the orgs went live. It may not be called tumbleweeds, but it has the same atmosphere as we've developed in this thread :) So if you guys would like to come aboard I'd be happy to have you!

[REDACTED]
  • Last Edit: May 09, 2014, 08:23:51 am by Jonais
Tumbleweeds. A Lone Wolves inspired org.
https://robertsspaceindustries.com/orgs/TUMBLWEEDS

  • Benjamin the Rogue
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Re: Tumbleweeds
Reply #26
Ah, but Tumbleweeds was such a good name.

  • Jonais
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Re: Tumbleweeds
Reply #27
Totally Agree... maybe I'll kill this org and make a new one with that name... hehe
Tumbleweeds. A Lone Wolves inspired org.
https://robertsspaceindustries.com/orgs/TUMBLWEEDS

  • Jonais
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  • Enrolled
Re: Tumbleweeds
Reply #28
Tumbleweeds. A Lone Wolves inspired org.
https://robertsspaceindustries.com/orgs/TUMBLWEEDS

  • Benjamin the Rogue
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Re: Tumbleweeds
Reply #29
Yeeeah!

  • Jonais
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Re: Tumbleweeds
Reply #30
Hey Ben, where's your application? :p
Tumbleweeds. A Lone Wolves inspired org.
https://robertsspaceindustries.com/orgs/TUMBLWEEDS

  • Benjamin the Rogue
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Re: Tumbleweeds
Reply #31
Sorry, but The Skjaldborg has some pretty stringent rules about that. :(

  • Jonais
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Re: Tumbleweeds
Reply #32
Isn't that what the hidden membership is for? or redacted?
Tumbleweeds. A Lone Wolves inspired org.
https://robertsspaceindustries.com/orgs/TUMBLWEEDS

  • ssthehunter
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Re: Tumbleweeds
Reply #33

Isn't that what the hidden membership is for? or redacted?

Its hidden affiliate.

Also, heres some ideas.
(its taken from my org site, just took out the name.)

To become a hub for freelancers.

As a hub, we will be able to post contracts, find team members for larger non-solo contracts, and grant the solo players any buffs that large fleets would have.
We would also try to have a market with cheap goods.

However, the idea grew. After talking with several other people, we decided that there would be 2 parts to this.
One part would be the HUB, with full access to any freelancers. (Note, if there are any corp/fleet buffs, you will get them too)
The other part would be the ranking system, where you would pay a 1% tax but gradually gain benefits over time.
details of rank system in manifesto.

The HUB
The HUB will be the centerpiece of the orginization. Everyone that is affiliated with this org will gain access to the basics.  If the game mechanics allow us, the hub will be comprised of mainly two parts.
1. Contracts zone
2. Market

The contract postings are exactly what it sounds like.  Here is where people post contracts that they make and/or find.  Think of it as basically a player made database for contracts.  Also, here is where you would find team members for larger contracts.

The market is also what it sounds like.  In our vision, the market will always try to keep the price as low as possible in order to provide goods at a reasonable price to everyone.  Here you will also be able to rent/purchase land (hopefully, if the game mechanics allows it) to set up a shop or trade zone.


Manifesto.
Hello, there. Even though we are a primarily contractor organization, we do give benefits to our members.
There will be a 1% tax. Please read the rest before you do anything else.

If the feature is possible, you will be able to choose in the rank program or not. If you opt out of the rank program, then you will not be charged tax.

As you do more and more contracts through this organization, you will gain access to higher ranks.

Rank 0: Required successful contracts 0
Access to vaults and such: N/A Opted out of program or new to fleet.

Rank 1: Required successful contracts 10 (Or 20 failed contracts)
Access to vaults and such: Limited access to fuel, ammo and fleetbank (full Deposit access)

Rank 2: Required successful contracts 50 (Or 100 failed contracts)
Access to vaults and such: Limited access to fuel, ammo and fleetbank (3 times withdraw limit)
Limited access to Fighter Vault

Rank 3: Required successful contracts 75 (Or 150 failed contracts)
Access to vaults and such: Full access to fuel, ammo and limited fleetbank (3 times rank 2)
Access to ship replacement program.
Limited access to Fighter and corvette vault

Rank 4: Required successful contracts 200 (or 400 failed contracts)
Access to vaults and such: Full access to fuel, ammo and limited fleetbank (4 times rank 3)
Access to ship replacement program
Limited access to fighter+ vault

Rank 5: Requires atleast 250 successful contracts finished and recommendation of Rank 5
Full access fuel, and ammo vault.
Issued fleet credit line
Access to ship vaults
Access to ship replacement program