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Topic: General SAR Discussion - Katamari (Read 6798 times) previous topic - next topic

  • JackDaniels
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Re: Search and resue wing?
Reply #25

You'd think that it would just get pulled along for the ride and/or both ships would be damaged.


It does make me wonder how hard it would be to save a pilot still trapped in the cockpit of a wrecked ship... O well getting head of myself.

As for right now I am estimating that we will be scooping up pilots more then anything else in the game...
2j0kx3s.png" width="490

  • Benjamin the Rogue
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Re: Search and resue wing?
Reply #26
Can I get someone who is interested in managing a Search and Rescue thread to post a new thread on the Command Room board, much like the Recon/Scout thread? It doesn't look like Kenny[GW] is on much anymore.

SAR - Search And Rescue
Reply #27
In the interest of getting the LW SAR group a little more organised, I'll be updating and arranging this thread a little differently. Please see the second post for current Terms of Engagement and operational plan. Because these will most likely change several times in the coming months, any suggestions or ideas on how to make the SAR team run more smoothly would be greatly appreciated. Anyway, on to the good stuff!

ORGANIZATION

We will use the below linked Google doc to keep the roster of pilots and available ships up to date. Please add your name and ships you plan to use for SAR to the sheet and indicate which role you would prefer to fill.

https://docs.google.com/spreadsheet/ccc?key=0AkENoWG7AuJtdGxBbGFUMk9RMHJFVlZJTjduTTVIUEE#gid=0

STAGING

Right now this is very up in the air. We will most likely need to stay close to the command group and whichever MFAP they are using. However, if the command group enters an instance, we will need a secondary MFAP from which we can launch missions and return rescued pilots. As the wider plan of engagement starts to solidify we will need to identify not only staging areas, but also extraction routes and safe zones. Whatever area / ship we decide as our staging area can also serve as our refueling station and rally point,

ROLES

Obviously SAR will be our main focus, but we may need other roles to be filled as well. In particular we will need crew for the SAR ships to include turret gunners and boarding / EVA grunts who can get outside the ship if necessary. We will accept fighter pilots wishing to run cover screen for us, but due to the way our strategy is shaping up (please see second post), this role is not as crucial as the others. We may also want to designate a comms officer who is responsible for communicating with the COC to ensure our ships are going to the right areas.

LOGISTICS

This is another area that is up in the air for now. Until we see how the invasion will be broken up, we can only make suppositions on how we can operate most efficiently. We will use whatever area/planet/ship we choose as our staging area as a place to reload, refuel, repair and receive new missions. We will follow the OPPF chain of command and if we designate a comms officer, he will be the point of contact for the command group.

SHIPS

We can use really any ship for SAR ops. We will be kind of a rag-tag group that has to respond to a quickly changing battle front with limited information and time. Any ship that can hold a passenger or two can run SAR and any ship that can not can run defensive screens. We will not limit the types of ships used in this squadron, so feel free to bring whatever you can. Please update the above linked Google Doc with any ships you plan to commit to SAR.
  • Last Edit: April 22, 2014, 09:10:32 PM by Benjamin the Rogue

Re: Ind/LW SAR Squadron
Reply #28
The Plan (so far)

(this will be updated with more specific operational info as it becomes available)

Please review this thread for the overall OPPF plan of attack: https://operationpitchfork.com/forums/index.php?topic=770.0

Due to the way instancing will work in SC, we will not be entering engagements as a unified SAR squadron. We will coordinate with the command group to fill holes in combat squadrons that need a dedicated SAR ship.
Any pilots that are not so assigned will serve as second wave additions as ships are lost in active instances. As pilots are shot down and spots open in instances, we will get into the open spots and pull whoever we can out. As a squadron, we will rotate in and out of the active instances as necessary.

We will group together at a pre-determined rally point which will serve as our ad-hoc base of operations for the duration of the invasion. This will serve as a refuel / reload station as well as a place to drop downed pilots and coordinate SAR efforts.


TERMS OF ENGAGEMENT

(subject to change)

As our primary mission is the rescue of downed pilots, we will be very limited in our engagement protocol. Unless we are being actively targeted and/or fired upon, we will NOT engage enemy craft if at all possible. Speed is our savior and we need to get in and get out as fast as possible. Let the fighters do their job and keep the enemy occupied while we scoop up pilots floating in space and get them back in the battle.
  • Last Edit: April 22, 2014, 11:20:33 AM by Grendel-Khan

Re: Ind/LW SAR Squadron
Reply #29
(Reserved)

  • Kon Ellin
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SAR - Search And Rescue
Reply #30
SAR - Search And Rescue
I thought the revealing symbol of a light giving Torch in the dark and the angel wings combined together giving that badge strength and pureness. And the quote: you owe me a beer - is meaning at the bbq i want a cold beer or  a drink.....You all know how I mean it . :)




Best Regards
Crow
  • Last Edit: April 14, 2014, 06:46:04 PM by Kon Ellin

Re: SAR - Search And Rescue
Reply #31
Nice!
Pitchfork Belongs to all of us


Re: Ind/LW SAR Squadron
Reply #32
Well, we'll be fighting in multiple instances simultaneously. Each instance will need at least one dedicated SAR ship, possibly two. Every SAR ship decreases the instance's fighting capacity, though, so a large number of SAR ships in a combat instance will usually be a bad idea. So typical SAR roles wouldn't be in a squadron. There might be need for a detached SAR squad at our forward staging area in case a whole bunch of ships, or a single large ship, are destroyed at once in a single instance.

Re: SAR - Search And Rescue
Reply #33
Looks great! I love it. :)

Re: Ind/LW SAR Squadron
Reply #34
I have to agree with Knightcrawler. As much as you generally don't want to penny-package assets out, SAR is one of the few you do.

Additionally, depending on how long it takes to recover and rehabilitate an ejected pilot, having a SAR group waiting at the Task Force level would allow us to dispatch a replacement SAR asset when one goes in for a pickup. Essentially, SAR bird goes out, another SAR bird comes in.
United Space Confederation Envoy to Operation Pitchfork
Envoy, USC
XO, USC Defense Force Training Command
Member, USC Interstellar Commerce
Member, USC Expeditionary Corps
Member, USC Department of Aerospace Engineering

Aurora LX (Traveller's Tales)
Anvil F7C-M (Ares' Gauntlet)
Anvil Carrack (Grey-Eyed Goddess)
Aegis Vanguard (Hero for Hire)
Anvil Crucible (Rustoff)

Re: Ind/LW SAR Squadron
Reply #35
I suspect you guys are right. Based on what we know about the instancing right now, the usefulness of a dedicated SAR squadron is slim to nil. We will most likely have to split up all the LW SAR pilots amongst other units to maximize the fighting potential within each instance. We are working with some of the other LW groups to try to see where we can be most useful. As with most of the LW's though, we may end up being a giant wild card until the battle actually starts and the lines are set.

My suggestion is to use this thread to allow any groups that need SAR pilots to leave a request here and we can let one of our available pilots fill in where needed. I also like the ideas about rotating SAR ships in and out of instances as pick ups are made. As the battle progresses, we can send SAR pilots where they are needed most, as determined by the command group.

Just to add, cuz I'm a huge nerd like that, the thought of my Cutlass screaming out of warp into the middle of a monstrous engagement while downed pilots yell for dust off gave me goosebumps. I can not wait for this battle!

Re: SAR - Search And Rescue
Reply #36
Beautiful work, as always, Crow! Really nice design, visually very striking. I really hope I can paint this on my ship at some point! My only suggestion would be to maybe add a subtle OPPF badge in there somewhere. I like the idea of the patch being campaign specific like some of the others you did. Kind of a little trophy for being there, I know its dumb, but its like a virtual souvenir for me.

Anyway, love the design, and I fully expect a cold beer from every pilot I scoop out of space  ;D

Also, wanted to ask if it would be Ok if I stole this image to use as a forum avatar and to put in sigs and stuff. I know you put a lot of work into these Crow and I don't wanna step on your toes if you have a limited, specific use in mind.
  • Last Edit: April 17, 2014, 12:07:20 PM by Grendel-Khan

  • JackDaniels
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Re: SAR - Search And Rescue
Reply #37
I enjoy the new wording on it .... "You owe me one" is better then the last one being a Beer... some one may get the wrong idea :P

Keep up the good work...
2j0kx3s.png" width="490

  • Kon Ellin
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Re: SAR - Search And Rescue
Reply #38

Beautiful work, as always, Crow! Really nice design, visually very striking. I really hope I can paint this on my ship at some point! My only suggestion would be to maybe add a subtle OPPF badge in there somewhere. I like the idea of the patch being campaign specific like some of the others you did. Kind of a little trophy for being there, I know its dumb, but its like a virtual souvenir for me.

Anyway, love the design, and I fully expect a cold beer from every pilot I scoop out of space  ;D

Also, wanted to ask if it would be Ok if I stole this image to use as a forum avatar and to put in sigs and stuff. I know you put a lot of work into these Crow and I don't wanna step on your toes if you have a limited, specific use in mind.


Mate thanks for the kind words.

feel free to add it on your forum signature I have no problem with it just quote if you get asked who made it. and plz dont reproduce it for commercial use and its all fine. As for the pitchfork affiliation I thought that the letters OPPF that are included tell where the badge came from :).

Cheers
Crow

  • Kon Ellin
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Re: SAR - Search And Rescue
Reply #39

I enjoy the new wording on it .... "You owe me one" is better then the last one being a Beer... some one may get the wrong idea :P

Keep up the good work...


Thanks brother.

Re: Ind/LW SAR Squadron
Reply #40
updated OP with current organizational info, please keep an eye on the top two posts for any updates that come down the pipe.

If I forgot to add you to the google doc or have the wrong info, I apologize. Please feel free to update your info as you like.

Also, if your RSI handle is different than your forum name here, please update the google doc in the OP to include your RSI handle. I stuck in forum names just as place holders, but we will need RSI handles to be able to communicate in game.

  • TEUTknight
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Re: Search and Rescue Units
Reply #41
The biggest thing I believe for search in rescue operations in general would be to make sure the fighters can either protect the SAR teams so they can save lives and not be under too much fire. I can think of two ways to do this.

1. A direct squad of fighters that will act as an escort.
2. Fighters and other non SAR vessels will distract the enemy whilst SAR commences operations.

Or a mix of the two.

  • Vetera
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  • The Savior
Re: Search and Rescue Units
Reply #42
If it is alright with you, once a punch has been made into the territory, I or mt members may quickly assist the SAR squad and be their own units and work together with you. I may even line up, as we will be doing the same thing and it's better to communicate with others also doing it and not just gallivanting off into space and wasting time.
"A man who was completely innocent, offered himself as a sacrifice for the good of others, including his enemies, and became the ransom of the world. It was a perfect act."
- Mahatma Gandhi

Re: Search and Rescue Units
Reply #43
Vetera, you and the MT members are more than welcome to roll with us on the SAR adventure! We will definitely have a way to communicate, so we can get everybody where they need to be. For the most part the LW SAR units will be re-acting to how the fight develops. Being able to effectively deploy a handful of units into whatever instance needs pilot pickup could change the battle. We may make a specific emergency responder channel on vent/ts/mumble (whatever we use) for unit leaders to request pick ups and for us to organize the available SAR fliers for deployment.

TEUTknight, I agree that protecting the SAR ships should be a high priority, the problems we are facing are with how the instancing works. For each SAR ship that enters an instance, its one fighter that can't join the fray. I would love to have a dedicated fighter escort, but in the interest of getting as much fighting capability on the field as possible, I think option 2 would work best. Using that, I see two ways to handle the escort.

The first would be to deploy reinforcement fighters with the SAR team, which would guide the SAR pilots into the instance. Once in instance the fighter screen could serve as either close support while the pick ups are made or as a distraction further away to keep the enemy occupied.  After the SAR teams bug out, the fighters join the main instance battle group to fill holes in their lines.

The second option would be to have the SAR escort come from the groups already in-instance. I see a few problems with this idea logistically, but it would require fewer resources and would allow pilots that have been engaged for a while a chance to break off and catch their breath while the incoming reinforcements go straight into engagement.

I prefer option 1 as it gets reinforcements and SAR pilots into the instance together, and won;t require a lot of fancy footwork to get everybody going the same way at the same time.

Whatever we end up doing, it's going to be nerve wracking, I can't wait! Everybody make sure you have your official CR approved "Star Citizen Big Boy Pants" on!


Re: Search and Rescue Units
Reply #44
i would not mind joining the SAR effort i got a few ships that could help out my biggest is the Aquila next is the Cutlass

  • YINNY
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Re: Search and Rescue Units
Reply #45
Extraction and Communications,

REPORTING FOR DUTY SIR!

  • GOEI
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Re: Search and Rescue Units
Reply #46
Reporting with my small fleet for duty

  • StefTheStiff
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Re: Search and Rescue Units
Reply #47

---
The first would be to deploy reinforcement fighters with the SAR team, which would guide the SAR pilots into the instance. Once in instance the fighter screen could serve as either close support while the pick ups are made or as a distraction further away to keep the enemy occupied.  After the SAR teams bug out, the fighters join the main instance battle group to fill holes in their lines.
---


Liking option 1 as well.

IRL this could allow, lone-wolf, fighting players a route into the hottest fights rather than have people idle, when they would much rather be in thick of it. Who knows, maybe SAR escort duty could become a hot commodity :o .

Downside. That lonely Cutlass feels a bit thin when your escort has been distracted by the BBQ. And going with Axiom 1 'CIG are crafty and devious' the Vanduul could well be given orders to seek out SAR ships!

Personal ideas / plans
Running hot pickups in an Avenger: If the cells can be entered willingly this may work quite well.
Gunship overwatch: With the redeemer coming out of TNGS we could have a quick little ship, Will defended against lone fighters and with decent carrying capability. Stick close to other SAR vessels and take hits. Could be nice for riskier situations where a dedicated ship is still on task elsewhere.
Downside of both: no medical support, so a quick handover to another vessel could be necessary.

On another note: should we keep the OP doc up to date with the latest ships, in line with the OPPF roster? I expect some interesting theories on vessel usage as development continues and we see more of Star Citizen.

Re: Search and Rescue Units
Reply #48
Hi,

We might also consider the possibility to pair up SAR with boarding vessels. As a theoretical example:

Let's say a Freelancer fights its way to an Enemy ship and sends in its valuable boarding party and then leaves to be replaced with a cutlass with medical facilities. The Freelancer can then either help in the battle around the ship alternatively go back to base to pick up more marines. In the meantime the cutlass is capable to give medical support to wounded marines and serve as a last minute escape route if needed.

Does this sound like a viable scenario?

  • mediaflare
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Re: General SAR Discussion - Katamari
Reply #49
This was moved here from another section for ease. Bumping so you know it's still here :P