We will get a better idea of how it works once the game starts but I am of the opinion that a crack strike team could disable and board a Bengal without too much effort. Theoretically all you have to do is suppress the CAP, remove the turrets around the docking ports/bays then either dock with the airlocks or just charge into the main docking bay. If we got a collection of highly trained and well equipped marines, I reckon a 14 man squad could take out the entire ship's complement. That's only two Freelancers worth of troops. Call it 4 Freelancers in case some get shot down and to guarantee the success of the boarding action then a squadron of Hornets for fighter interdiction. Hornets keep the fighters off the Freelancers whilst they move in and remove the turrets surrounding the docking bay. Depending on max effective range of missiles which the Freelancer can carry, we may need a bomber to assist with this. Hornets can assist with turret suppression as soon as the defending fighters are eliminated.Depending on how we want to run it, we either have the Marines cross trained in various shipboard roles or we send in a transport full of crew once the ship is secured to start fixing it and getting it the hell out of there before the UEE can respond properly.This plan assumes that the Bengal will be on its own. If it has other capital and sub-capital ships escorting it, this job will become a hell of a lot harder and will then start requiring too much of our fleet to pull off. That said, if we could board all of the escorting ships, that would hugely boost our fleet and make up for losses incurred in the operation.
I agree that we will likely need a large fleet for SAR OPS. If we have Idris class ships, we should be able to conduct repairs on single seat ships with ease. Will any of the other ships aside from the Bengal be suited to actual repair work? I feel that the ability to conduct repairs will be crucial to supporting the overall operation and getting the rescued pilots back in business.
The idris will be as good for repairs as any ship with a sizeable hangar so anything idris size or larger would do; I'd imagine the actual repairs would have to be player prompted or player setup. There's also the potential for repairs that can't be fixed in the field, such as destroyed equipment. Materials for repair and resupply will most likely have to be donated from the involved players and orgs, though.
You mean I can't cling to my devious ideas like a crutch then rage when game mechanics make them impossible?
Search and Rescue isn't towing damaged ships in for repair, it's rescuing people who are in trouble. I'm pretty sure that once a craft is damaged to the point where the pilot needs rescue, or the ship can't get to a hangar, it can't be repaired anymore. It's a wreck, or much more likely a quickly expanding cloud of hot debris. The pilot might remain (and it has been stated this is a possibility) though, hence the SAR.SAR is a very dangerous job because you never know who you're going to pick up. That pirate who was fighting the Vanduul might suddenly decide he likes your ship, or Vanduul might board your ship when you provide pickup from a boarding operation. You'll also be carrying other pilots most of the time, so if you go down, a lot of pilots die. Griefers might also target or pose as SAR for obvious reasons. If at all possible, internal security (like force fields) might be a good idea.I'm hesitant to start talking about salvage since it's a different subject, but I think salvage should only start in earnest after the instance has been won. Nobody wants to leave valuable stuff behind, but it'd be nice if people who won their instance went to support other instances, provide security, or pick a good time to get repaired and rearmed for the next battle.I also doubt we'll have enough Idrises for every instance, and Idris-P's have more limited utility in combat. Hopefully we'll be able to get a bunch of legally capturable ships or purchase some; we have a long time in Alpha and Beta before this gets started. But every person manning a capitol ship is another person not out flying, so capitol ships aren't an instant win. Again, this and the previous paragraph and unrelated to this topic and should probably be discussed elsewhere.
I'm gonna guess Connies tractor in through the cargo platform, though. Seems like the most practical way. If your P52 is in there, though, there might be some problems.Where do we submit questions to Wingman's Hangar? I rolled a few questions I had together below:"I have questions about tractor beams. Do tractor beams aim straight forward, can their beam be aimed, or can they only be aimed if they are placed on turrets? When an object is grabbed, do you have to 'crane game' it to your cargo area, or can you set it to do this automatically? If the beam aims straight forward, or if the beam is out of line of sight with your cargo bay, how does this work? Do you have to worry about air rushing out when you open the cargo door to your ship, and what can be done about this? Can they be used in combat to affect enemy ships? If so, can multiple tractor beams from multiple ships stack their effects? Sorry for the many questions, and I thank you 42 times!"
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