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Topic: The Art of Maneuver and Operation Pitchfork Suggestions (Read 58 times) previous topic - next topic

The Art of Maneuver and Operation Pitchfork Suggestions
     I have just read an amazing book called The Art of Maneuver. It should be a MANDATORY read for everyone in command at least the first half of the book; The rest is fluff.

     Lessons learned from reading:

1) Attack the enemy's pivot point: his greatest weakness vs his point of strength (I would assume this to be harvester carriers and shipping. We could use piracy and salvage to harass their merchant fleet while avoiding a war of attrition vs their military ships)

2) A swift, sudden attack at the right target and time will beat superior force (From chess, consider first what your enemy can do to you, so a small force left in reserve can be used to "pin" the Vanduul should they try to get around us and hit OUR center of gravity, and then we could hit them in the rear while they are occupied). If we KNOW they're going for Earth in retaliation for pitchfork, we should have a surprise waiting for them, with a small expeditionary force to trigger their attack on Earth.

3) Dislocate the enemy from his point of strength either positionally or operationally. In this case, consider avoiding kingships and drillers altogether. Our capital ships might better serve as FOBs for repair and resupply than in direct combat. Even their fighters seem designed to attack larger ships due to their large weapons and slow firing rate.

4) Never fight fair. Win while using the least resources possible, without fighting if possible. If the enemy isn't able to use a weapon against you, it becomes operationally irrelevant.

5) Destroy their communication ships so they can't relay information, while using our own scouts to update information in real time.

6) Combined mixed forces are force multipliers if different types of friendly units affect the enemy differently. Therefore, each system should probably have its own Fleet Commander, with a subordinate in charge of each individual unit type. Each subordinate relays relevant information to his Fleet Commander. Each Fleet Commander would relay relevant information to the person in charge of the overall operation. Handle problems at the lowest possible level to streamline the process.

7) If you find yourself in a fair fight, consider retreating. You shouldn't have to win every single engagement, and you don't have to annihilate the enemy altogether. But if you must fight, prevent him from playing to his strengths or separate him from his allies.

8) The longer an engagement lasts, the less lethal it becomes over time. Surprise attacks on vulnerable targets might be preferable to fighting head to head.