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Topic: Idris Roles (Read 5120 times) previous topic - next topic

  • JackDaniels
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Re: Idris Roles and Command and Control.
Reply #25

As far as Idrises, we really only have a few to use. *However,* with the current numbers, it's possible that we could get 2 per instance... This is because the people who own Idrises might have friends they trust with them in different time zones. So the Idrises can be consistently deployed 24/7, whereas the owner can only play so many hours at a time.


That plan would still fall under allowed mechanics and features for the game to allow for that... I do remember then mentioning something along those lines of being able to loan or something along those lines but I can't fully remember what they said on it.. But, I do remember they did talk about an access listing for those to be aboard your ships as a potential feature. As for me, I have a large number of friends but even then that list trusted with the charge of my Idris is limited to 2 people and that is because of knowing them for at least 5 years.

If it boils down to when the owner log's and the players on board can pilot the ship then I think they can... or it just auto-pilots to the last docked location for safety... wow now I really gotta find this info again...
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Re: Idris Roles and Command and Control.
Reply #26
Yeah, and don't worry, you'll never see me blaming anyone for not wanting to loan out their ship. In fact, if someone steals an Idris during OP, I'll help take it back. Don't care who it belongs to.

  • Benjamin the Rogue
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Re: Idris Roles and Command and Control.
Reply #27
Yeah, any ships stolen during OP Pitchfork are going to get put back into the right hands, one way or the other. That's my personal word on the subject.

  • Shobab
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Re: Idris Roles and Command and Control.
Reply #28
As far as Idris's roles in the up coming operation, I believe that an Idris would be put to the best use making full use of its firepower. Flagships of your fleet, which the Idris will most likely be for us, generally are your stongest/stronger ships. It would be a waste to use Idris just as a repair station.

I believe given what Ben has stated about the Caterpillar, that we should have an Idris and Caterpillar in every instance.
Here is what Ben said:
https://forums.robertsspaceindustries.com/discussion/comment/578005/#Comment_578005

Using the Idris as a C&C ship and using its firepower to help eliminate an other capital ships and bombers, to me, would be our best play. Then nearing the rear of the engagement (all large ships should be fairly close to provide point defense for each ship. Some of the fighers and bombers will be making runs on the enemy ships in the back) we have a Caterpillar or 2 that will be being used as repair stations. If they cannot hold fuel, depending on fuel times (we might not need refueling till after the engagements) we can have a starfarer as well.

If we get over run, we fallback and regroup for round 2, 3, ,4, ...ect

Re: Idris Roles and Command and Control.
Reply #29
Good to know about the Caterpillar.

  • Shobab
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Re: Idris Roles and Command and Control.
Reply #30
Also, going to leave this here.  http://i.imgur.com/dcS9c7r.jpg

Some think we will be able to overwhelm the vanduuls, but I do have to say that while having a nice swarm can work, it would be best to use the initial swarm as a screen for coordinated Operations. We will see once we can scout vanduul space, but I would assume they have a few of their own carriers and many destroyers, frigates, crusiers, battleships, and such.

Re: Idris Roles and Command and Control.
Reply #31
Yeah, if you'll look closely, the guns on the Bengal are almost as big as a Freelancer. I'm sure they'll have a hard time hitting fast ships, but I'm pretty sure we're going to need some solid planning and a lot of skill to make this work. I'd also like to point out that while Idrises are big, they're are the size of just the bridge on large capital ships. Which is why I think sending them headfirst into all the enemy capital ships is foolish.

So Shobab, is your suggestion perhaps... something like... that we send in a non-maxed (say 60/100 players) instance of superiority craft and then a strike group of bombers (say 40/100 players) through between all the instances, stopping for repairs and rearming at a safe place between runs? Or something of the like? Or maybe we send in a full 100/100 players, and we have 40 of them retreat to make room for 40 bomber players... That might be a solid plan. In fact, ordering the 40 most damaged players to retreat and repair/rearm will probably keep our pilots alive longer. And the battles where the bombers AREN'T present would have space superiority in the bag. Our central command could decide which battles to send bomber groups to next; perhaps instances where there are lots of caps, or instances where the number of enemy fighters have dwindled. We could even do the same thing with boarding crews... After all, for a large portion of the battle, those 4 dudes full battle armor in a Cutlass' cargo hold are just taking up space we could use for more fighters.
  • Last Edit: November 16, 2013, 10:50:20 AM by Knightcrawler

  • JackDaniels
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Re: Idris Roles and Command and Control.
Reply #32
OK.... so the two roles presented currently is that the Idris is used as a Flag ship for each group.... to be honest I do see a slight problem with that, but that is only limited with the current knowledge that we have on the Cap ships right now. The turrets could be very slow on the Idris making them the worst ships for close combat action. The turn Radius of the Idris could be so horrible with that slow turret speed that the Idris is doomed the second its surrounded by some ships that can do plenty of damage.

ON the other hand it could be prefect for going toe to toe against a Hornet, but we honestly don't know untill we can run a few test's ourselves and see the response time of the ships and the equipment aboard them.

As for now I would say work with what we currently know about the ship so far. It could work out great as a support ship providing C&C along with Ranged Turret systems and provisional Re-arming through the use of its Hangar Deck.

It could still be used for a S&R drop off Ship for pilots Rescued. And even though the Caterpillar is designed as a repair ship we could still pull some remainer's of ships into the Idris in the event we can't Tractor a ship through a Jump Point.

More and more as we compile all this info the Idris is looking like a major work horse for any group in my opinion.
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Re: Idris Roles
Reply #33
The plural of Idris is Idrii. That is all.
United Space Confederation Envoy to Operation Pitchfork
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  • BORK
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Re: Idris Roles
Reply #34
All this talk of battle makes BORK so excited. We should have at least one Idris to bring into battle. We will NOT be shy about using her either. We will be highly aggressive with her, in fact.

Really looking forward to OpPF.

BORK!

Re: Idris Roles
Reply #35
I'm of the belief that the best use of the Idris-class frigates is to serve as forward refueling, rearm, and repair points (assuming they can do all that). If a Idris can fit a Hornet, it can fit a Gladiator, and if it can rearm a Gladiator, then the amount of torpedoes we can fling at Vanduul pickets, escorts, and cap ships increases tremendously. We wouldn't need to commit our frigates against their larger ships; shoals of torpedo bombers will be able to do it.

So, if we use our frigates to serve as forward repair points, we can also use them to defend the jump points we're assaulting through, as well as whatever space refueling/resupplying areas we have (if, for example, we have a group of Starfarers acting as tankers, having several frigates defending that would make for good protection).
United Space Confederation Envoy to Operation Pitchfork
Envoy, USC
XO, USC Defense Force Training Command
Member, USC Interstellar Commerce
Member, USC Expeditionary Corps
Member, USC Department of Aerospace Engineering

Aurora LX (Traveller's Tales)
Anvil F7C-M (Ares' Gauntlet)
Anvil Carrack (Grey-Eyed Goddess)
Aegis Vanguard (Hero for Hire)
Anvil Crucible (Rustoff)

  • TEUTknight
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Re: Idris Roles
Reply #36
I believe the best way to use the Idris would be a mix.

Command center to give commands.
Repair and resupply for returning vessels.
Support: assuming the Rail gun on the idris M has a long range.

However all these roles will be difficult to do one a single ship so I think the Idris M will have the long range support/ repair and resupply. Ships would only take 1 role.

While the Idris P will have Command and repair and resupply roles. Recommend only taking 1 role, however
I am not sure on the range commands can be effectively given from.

With both variants the ships Resupplying and repairing will be near the front lines while providing support with their firepower.

Edit: with this I believe we will have a decent amount in the front lines providing cover and rearming/repairing and at the same time have some of our Idris frigates further back to use their rail guns against large vanduul ships.

The long range support is further back in order to limit the fire they will receive from enemy Vanduul. Since with luck the front lines will be handling the vanduul small fighters and bombers.
  • Last Edit: April 29, 2014, 12:30:34 PM by TEUTknight

Re: Idris Roles
Reply #37
The main questions to me are if they can take a punch (and dish a serious one out) and how many slots they take in combat instances.

Chances are That the idris frigates are the largest ships we can field, chances are also that in the more major engagements they are still severely outgunned, especially the P-variants, by the Vanduul battleships... in the end it is up to the Idris captains themselves... but if possible and if there are volunteer Idris owners, then we should do extensive battle assessments to see if and how the Vanduul AI responds to them and how much punishment they can endure, well before the operation begins  ;)


Re: Idris Roles
Reply #38
Honestly, I think a healthy mix is the best answer here.

Support and repair ships are always a good idea, but since they have a command bridge as well, I think these could also double as mobile command and control rigs. No need to divide them up into two categories and therefore overclassify.

But if they account for any system for multicapital battles, which, though I know they won't be able to SHOW 8 caps going head to head 500m from eachother, I can imagine some type of long range combat occurring between more than two, like an artillery slug-fight. I think Idris's could be a powerful front line weapon, the could hunt with their crews and escorts, locate the site of a cap to cap battle, fire of a class 8 and flee to the next fight, cutting swaths through the small craft swarms while they move. While we should not send them head to head against each other, I do believe if we are wise and use tactics like this carefully we can lend the edge to our larger capitals in the fighting. We are going to need that especially if they get into multiple fights in sequence, the less damage they sustain in the previous fight, the better. Of course the risk in this is inherent, however, if we don't at least apply some risk and play the game too safe, I feel we will lose to an enemy such as this.

I also think we are underestimating our abilities to gather large arms for the fighting, remember that everything up to a Destroyer (and possibly and Escort Carrier) can be bought (though that means unfortunately permanently destroyed). I wouldn't doubt we could have some Javelins up and running come op time. And I am sure that one of our guilds could get their hands on something even bigger, like a battlecruiser or something.