That sounds like a good plan, at least with as far as we know so far. Keeping the Idris' in the back and using them as support flights and reinforcements is probably the safest bet. Though, it's probably a good idea to keep at least some fighters in reserve to defend the Idris' if something either gets past the front lines or pops up behind them. Naturally, all this depends on what the Idris can and can't do as far as protecting itself and projecting its own power. Since they're not actually in the game yet we can't be wholly sure of the full capabilities of the ships.
Of course, I'm all for using Idrises to repair and rearm craft! I think that's probably their most effective use, and it's something that Idris-P's could do, too. However, this may require a supply chain. The supply chain would be armed, though, and could serve some minimal protection from flanking maneuvers, lessening the number of fighters needed to guard the rear. A C&C role is totally necessary, as well.
I like the idea to mix naval and air tactics, it's got a solid history in scifi and will give us a good basis of real life experience to work off. Corvettes will theoretically be faster and more maneuvrable than other superheavies, so in numbers they could be used to swarm Vanduul superheavies and overwhelm through force in numbers while avoiding the heavier weaponry.
As the largest ships we're 100% certain of having in Pitchfork, the corvettes need to function as a "solid core" for punching through Vanduul lines while the rest of the fleet rallies around them. That's why (and I've written this up in more detail elsewhere) I think an ideal fleet plan would split everyone up into mobile battlegroups built around a handful of corvettes each, creating superstrong fleet clusters that would seriously deter any human predators as well as being simple and clear structure yet capable of going head to head with Vanduul fleets.
I don't think we can count on getting more than one Idris into an instance. I think it probable that we can, but it seems it would be advisable to plan a core around a single Idris that can be scaled up, rather than a formation that calls for multiple and needs to be cut apart.
As far as Idrises, we really only have a few to use. *However,* with the current numbers, it's possible that we could get 2 per instance... This is because the people who own Idrises might have friends they trust with them in different time zones. So the Idrises can be consistently deployed 24/7, whereas the owner can only play so many hours at a time.
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