Not related to capturing ships but with betrayal. I swear I've seen pirates talk about raiding our supply lines since we're going to have a really hard time adequately protecting them. Not sure what to do about but I thought of it and so I typed.
Well for those pirate orgs planning on attacking us... Before OPPF the possibility of just absolutely crushing them into the point of submission exists?
A preliminary strike does not encourage loyalty. Bluefire Protocol(which has already been written.) is the answer at this time.
Loyalty from people already saying they're going to back attack us? o.O
Well, regardless of whether we can capture a Kingship or not, boarding them is still a good idea. Marines and dropships can lock down their fighter bays, sabotage systems, interfere with repair and logistics, etc..The most fun idea would be to take over their primary gun. Really, what could be better than using a Kingship to attack all of their other capital ships? Either they sit there and get destroyed, or they start attacking the Kingship. Either way, we win. And our marines could definitely kill the Vanduul in and near the turret, and there are probably only a few corridors that lead in to it, so it would be relatively easy to keep secured. And when we're done, we can turn the gun on the Vanduul's bridge, and/or make more holes for entry.
You refer to me saying I wanted to capture a Kingship. That is not what I said. I am talking about capturing it's main turret, which is about the size of an Idris. Totally doable with 10-20 good marines. Locking down the hangar doesn't mean gaining complete control, either, it just means making it a contested environment - a hangar in that condition is practically worthless to the Vanduul. Taking it is irrelevant.There are going to be many different battlegrounds, even if instancing is a thing of the past. This option is clearly for a battleground with more organized and experienced players.You also have to think about leveraging players to do what they are best at. There are gonna be lots of participants who are bad at flying, but good at running and gunning. Relegating them to pilot or crew positions is not only less fun for them, but also not a good use of their skills.
Well, we just gained a very useful tool for attacking capital ships- the Polaris corvette. It might not be ready for OPPF and it's probably safer to assume it won't be, but it might. And regardless it'll be useful for the Guardians of Orion. The Polaris corvette is looking like a very good cap killer and a squadron of corvettes attached to a squadron of Tali's simultaneously provides an escort for the bombers, and drastically increases it's firepower. Just 4 corvettes means you can have 16 torps going downrange at once, plus whatever Tali's can throw out. The smaller Vanduul cap ships likely wouldn't be able to easily stand up to such an attack. And those corvettes have 5 turrets that can fire forward, 4 S4 and 1 S5, which means you have a lot of secondary firepower that can be used up close if need be. And the corvette, with the hanger, can provide safe haven for an escort fighter if it gets hairy. Making a combat landing in space doesn't sound fun but it might be necessary sometimes. Seriously I was dubious about that hanger but it's ability to repair and refuel ships makes it incredibly useful sustained combat situations.
All of this. The sheer volume of torpedoes is amplified by the Polaris carrying 28 with the same capability to fire 4 at a time as the Retaliator with interlocking turret defense coverage in a formation. The only difference is the Retaliator is dry when it shoots 4 and the Polaris can unload 7 volleys with the addition of being able to carry an escort fighter if necessary. The Polaris only amplifies our anti-capital ship capabilities in every way.
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