Skip to main content You are either not logged in or not registered with our community. Click here to register.

WikiFullscreen ChatVoice Chat (Discord)Org PageF.A.Q.

Topic: Vanduul ship strategic breakdown (Read 1072 times) previous topic - next topic

Vanduul ship strategic breakdown
Kingship - Flagship
Tactical value - Primary objective
Strategic value - Massive
Defensive abilities - Insane
Fighter Compliment - Yes
Objective - Capture is our primary goal for any Kingship we encounter. Boarding parties will need to secure the Bridge and Engineer rooms as quickly as possible while either combat teams sweep the ship, or teams in the Bridge/Engine room open all airlocks and flush the ship's atmosphere out. We want to do minimum damage to the vessel as possible, preferably hit it with close detonation EMP's or use Spike missiles to take over its computer systems.

If unable to capture destroy vessel, and all her escorts with heavy weapons, torpedoes and anything else available.

Driller - Harvester carrier
Tactical value - optional
Strategic value - moderate
Defensive abilities - Unknown
Fighter Compliment - Yes
Objective - Well armed with anti-fighter guns, destroy or disable.


Mauler - Cruiser
Tactical value - Secondary objective
Strategic value - High
Defensive abilities - High
Fighter Compliment - Unknown
Objective - Vessel is designed as a weapon platform against other Capships. Hit with Torpedo bombers before it can come to bear on our ships.


Hunter - Destroyer
Tactical value - Secondary objective
Strategic value - High
Defensive abilities - High
Fighter Compliment - Yes
Objective - Ship is well armored, more so than Human vessels. Would require a sustained attack to cripple or destroy this vessel.


Lightfire - Com ship
Tactical value - Primary Objective
Strategic value - Massive
Defensive abilities - Unknown
Fighter Compliment - Unknown
Objective - Capture of enemy Lightfire vessels is a critical objective, as they could be used to crack enemy coms in order to extract fleet positions and force strength.

Tomahawk - Heavy Cargo
Tactical value - Secondary Objective
Strategic value - Moderate
Defensive abilities - Unknown
Fighter Compliment - Unknown
Objective - Ships can be looted for materials and supplies, as well as disrupting enemy supply lines.


Hatchet - Medium Cargo
Tactical value - Secondary Objective
Strategic value - Moderate
Defensive abilities - Unknown
Fighter Compliment - Unknown
Objective - Ships can be looted for materials and supplies, as well as disrupting enemy supply lines.


Void - Bomber
Tactical value - optional
Strategic value - moderate
Defensive abilities - moderate
Fighter Compliment - N/A
Objective - Primary threat to our command vessels. Capture if possible, destroy before they get within torpedo range.


Stinger - Heavy Fighter
Tactical value - optional
Strategic value - trivial
Defensive abilities - moderate
Fighter Compliment - N/A
Objective - Trophy level ship. Capture if possible, otherwise destroy.


Crawler - Boarding ship
Tactical value - optional
Strategic value - low
Defensive abilities - Unknown
Fighter Compliment - N/A
Objective - Trophy level ship. Capture if possible, otherwise destroy.


Glaive - medium fighter
Tactical value - optional
Strategic value - trivial
Defensive abilities - light
Fighter Compliment - N/A
Objective - Trophy level ship. Capture if possible, otherwise destroy.


Scythe - Light fighter
Tactical value - optional
Strategic value - trivial
Defensive abilities - light
Fighter Compliment - N/A
Objective - Trophy level ship. Capture if possible, otherwise destroy.

Blade - Medium fighter
Tactical value - optional
Strategic value - trivial
Defensive abilities - light
Fighter Compliment - N/A
Objective - Trophy level ship. Capture if possible, otherwise destroy.

  • Last Edit: October 13, 2015, 08:46:16 PM by GryphonOsiris

  • Jack Knife
  • [*][*][*]
  • Enrolled
  • Merchant of Menace
Re: Vanduul ship strategic breakdown
Reply #1
I see an error. The Blade is a light fighter and the Scythe is a medium fighter.

For example if the Scythe were a Hornet the Blade would be a Gladius.

Re: Vanduul ship strategic breakdown
Reply #2
You place far too much emphasis on capture, especially when the Vanduul are known for self-destructing. Best to torpedo them, and capture the occasional ship if the opportunity presents. Don't focus on capturing them.

Also, given that the harvesters are how the 'Duul get their raw materials, and are thus the start of their supply chain,  writing them off as trivial is foolish.
United Space Confederation Envoy to Operation Pitchfork
Envoy, USC
XO, USC Defense Force Training Command
Member, USC Interstellar Commerce
Member, USC Expeditionary Corps
Member, USC Department of Aerospace Engineering

Aurora LX (Traveller's Tales)
Anvil F7C-M (Ares' Gauntlet)
Anvil Carrack (Grey-Eyed Goddess)
Aegis Vanguard (Hero for Hire)
Anvil Crucible (Rustoff)

  • Andy_H
  • [*][*][*]
  • Enrolled
  • NMC Ambassasdor.
Re: Vanduul ship strategic breakdown
Reply #3
A lot of emphasis on requiring authorization from command to do things. That's not really what we're about. Capture would be great, but if it can't then it's better to destroy the target rather than letting it go because someone isn't around to give the okay. "Do what you have to do."

Some of your info may be out of date as well, especially the Driller and Mauler. Here's the latest intel we have on the capital ships: https://operationpitchfork.com/forums/index.php?topic=704.msg7967#msg7967

Capturing anything above a Destroyer would require operating and protecting that vessel 24/7 since those ships are persistent assets, and even Destroyers would require larger crews. Something to keep in mind. Not to mention capture operations are of the highest risk to undertake, and shouldn't be an arbitrary SOP.

Re: Vanduul ship strategic breakdown
Reply #4
I'll adjust accordingly.

I was looking at a message from Sailor about capturing a Kingship and used that for inspiration.
  • Last Edit: October 13, 2015, 08:38:58 PM by GryphonOsiris

  • Diamondback
  • [*][*][*]
  • Enrolled
  • Biochemical Warfare Specialist
Re: Vanduul ship strategic breakdown
Reply #5
I just had a thought reviewing the images of X12 with its prominent crane and exposed members... what if Kingships are in a state of perpetual self-construction, and those external members also mark the next layer of hull plating to go on?

Maybe this is human bias, but given my option between a White Elephant sitting in con-dock for years or decades before it's ready for service or an expandable design that builds around a functional core that I can get combat-ready today and build up into Bigger & Better as time between battles allows, I'll take the latter, just like how I wouldn't be surprised if most Glaives end up being veteran pilots' personal Scythes rebuilt and upgraded.
Anyone got a Con Andromeda Physical Goodies package you're thinking about melting for a Digital? Send me a note--maybe we can make a deal.

  • Jack Knife
  • [*][*][*]
  • Enrolled
  • Merchant of Menace
Re: Vanduul ship strategic breakdown
Reply #6
Yea that makes sense since their reportedly nomadic scavenagers. You would expand rather than build new since that might cause a rift and seperation in the clan. So potentially there is a Mega-Kingship somewhere that's bulked up like hell.(Likely to show up in Squadron 42 for grandeur with the UEE Dreadnaught.)

  • Diamondback
  • [*][*][*]
  • Enrolled
  • Biochemical Warfare Specialist
Re: Vanduul ship strategic breakdown
Reply #7
Which brings us to another worry... plates on plates on plates stacked up like a freakin' Russian matryoshka doll. O.O

This in turn implies X12 is only a "Baby Kingship", and we can expect bigger and meaner out in Pitchfork.
  • Last Edit: October 14, 2015, 03:38:52 PM by Diamondback
Anyone got a Con Andromeda Physical Goodies package you're thinking about melting for a Digital? Send me a note--maybe we can make a deal.

Re: Vanduul ship strategic breakdown
Reply #8
If that is the case, we may have to find outer airlocks and breach those.. Would slow things down, because I'd rather cut into the bridge directly.

  • Jack Knife
  • [*][*][*]
  • Enrolled
  • Merchant of Menace
Re: Vanduul ship strategic breakdown
Reply #9

Which brings us to another worry... plates on plates on plates stacked up like a freakin' Russian matryoshka doll. O.O

This in turn implies X12 is only a "Baby Kingship", and we can expect bigger and meaner out in Pitchfork.



Pretty much multiple bulkheads to penetrate,unless they strip them like shingles and add them on top when a new layer is added.

  • ~L~
  • [*][*][*]
  • Staff
  • Research and Development
Re: Vanduul ship strategic breakdown
Reply #10
This is way to much theory crafting to be taken legitimately right now imo. That said, such an idea, the vanduul would still have areas of ship they would keep more easily accessible. Especially for their hangars to quickly release and return their craft.

  • Diamondback
  • [*][*][*]
  • Enrolled
  • Biochemical Warfare Specialist
Re: Vanduul ship strategic breakdown
Reply #11
Vanguard  Lore article seems to confirm built-on-the-move theory of Kingship construction.

Will link from a Windows system tomorrow. Android = Epic PITA.
Anyone got a Con Andromeda Physical Goodies package you're thinking about melting for a Digital? Send me a note--maybe we can make a deal.

  • Benjamin the Rogue
  • [*][*][*]
  • Staff
Re: Vanduul ship strategic breakdown
Reply #12
Plot twist: All Kingships started out as Blades.

  • Jack Knife
  • [*][*][*]
  • Enrolled
  • Merchant of Menace
Re: Vanduul ship strategic breakdown
Reply #13
Plot twist: All Kingships started out as Blades.

And the captain seat is still the horizontal motorcycle seat.

  • Benjamin the Rogue
  • [*][*][*]
  • Staff
Re: Vanduul ship strategic breakdown
Reply #14
And the captain seat is still the horizontal motorcycle seat.

CIG needs to make this canon.