I had the idea of having 6-7 TS servers with 1 command server. The servers would be streamlined with users having the same permissions through out. So for example, Sailor would have the Commander rank and powers in all servers so we can identify him. It also means that a user with admin powers has them across all servers, thus meaning any rule breaking can be dealt with.It's possible to be on more than 1 TS server at a time, meaning updates/messages can be relayed by designated people (with the specific rank and powers). This allows every group to be up to date so we're all on the same page. This does, however, mean a few people may have to be sat on all the servers and not in game if they wish to fulfill this role.The commander's teamspeak would act as a "meeting hall" for all commanders, group leaders, message carriers and anyone else important. No one else would be given permission to join. This idea is purely to cut out any griefing that might happen and allow the people in charge to not be pestered by the (potentially) thousands of users involved in this op.Just my 2 cents. Wouldn't be hard to setup at all. I have OCD when it comes to teamspeak so it can be done quickly end efficiently. I can also make sexy user icons for each rank.
I think a good model for this communication network would be one based off of how Battlefield 2 did it, but on a much larger scale.
My group has TS and Vent we can open up. 20 or so slots each and may make arrangements for 50 if needed. Also have some experience as a multi-squad coordinator on both at once.Have also talked with some local area gamers about coming together in one location as a LAN party and serving as a communications hub for our respective squadrons.
We've got time to iron all this out, but getting a communications network flowing smoothly should be a priority with group representatives spending some time (later of course) training to work together.
I don't think the benefits of having a command group in the same room as each other outweigh a group of experienced commanders communicating over the internet, who've trained together and know how each operates. I would suggest leaving organization command entirely up to each individual organisation, but with a co-ordinator in the central hub to relay objectives, intel updates and the like. Operating slightly detached from this would be a small group of "zerg commanders" who determine targets for the main player fleet, and relay them amongst a series of "order rebroadcasters," players who are spread throughout the fleets/instances and whose role is to simply spam the latest orders from command as well as general progress/intel updates.
Page created in 0.027 seconds with 27 queries.