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Topic: Hobbes Proposal (Read 2710 times) previous topic - next topic

  • Hobbes
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Hobbes Proposal
ok first off, for reference, and basic battle plan i am going to refer to an image posted by John Shepard,



ok so the assault paths are mostly correct here, shown by the animated red arrows. What is missing is a battle group/fleet assaulting Vul Ture from Elysium as well as Leir.

ok so lets get to business.

To achieve this plan we will need a very very large force, one large enough to form several full fleets.

Also critical to the plan is the command chain. We MUST have a solid, and as redundant as possible leadership takeover system as possible, meaning that if a 'fleet' leader is taken out, there is someone in position to take over command immediately.
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Operation Pitchfork - Vendetta Victory (Like Vul Ture No More, this battle plan is optional. If implemented should be another distraction plan)

This will require a full fleet of 100 players (assuming NPC's Do Not count towards player instance limits), as well as at least 100 players in reserve to re-enforce the Initial Vendetta Fleet when required.

Once Vendetta is secured, the fleet will re-enforce to max instance number, then jump into the Tiber System to either Assist in securing the system, or to assist in the initial assualt (functioning as re-enforcements for the fleet there)

Operation Pitchfork - Bashing Virgil

For Virgil, one fleet of 100 members, broken down to 2 battle groups. the second of which acts as the on going re-enforcements for the first battle group.

Again once Virgil is secured, remaining forces as well as Re-enforcements will gather and regroup. Once ready, they jump into Tiber System, following the same orders as the fleets for : Operation Pitchfork - Vendetta Victory

Operation Pitchfork - Tiber Taming

The Tiber Assault is the second most important assault plan, and requires plenty of re-enforcements. 4 full 100 max fleets. At first, only the first fleet here assaults, and with 3 full fleets worth of re-enforcements, victory here should be assured. As well, once Vendetta and Virgil are secured, Tiber will then have 2 additional fleets for re-enforcements.

Once Tiber is secured, all fleets from Garron, Kellog, and Vega starting points will converge here and prepare for the final push to the Orion System.

Operation Pitchfork - The Caliban Caper

This assault is the most important. But not more important than 'Tiber Taming'.  Same fleet numbers as the 'Tiber Taming assault'. Once Caliban is secured, forces here will hold, as they will hold position in Tiber, and will prepare for the final push on the Orion System.


Operation Pitchfork - Vul Ture No More (Optional - Depends on Scouting reports and if there is a valid jump path into orion or another linked system. This operational assault plan if implemented, is a simple distraction plan)

This assault comes from two different systems. one fleet from Elysium, one from Leir. no re-enforcements. Once Vul Ture is secured, a security detail left behind, the rest regroup and move to Caliban and help secure the Vanguard Jump Point.

Operation Pitchfork - Orion Or Bust!

This is it, the final assault and the ultimate goal for Operation Pitchfork. Once all forces have converged on Caliban, and fleets adjusted, and the final go code given, one fleet of 100 will jump in to orion, and one into Vanguard. The remaining will act as re-enforcements to both Orion and Vanguard. With priority put onto re-enforcing Orion assault forces.

The assault force sent into Vanguard is purely to distract Vanduul forces enough to prevent them from re-enforcing Vanduul forces in the Orion System.

If Orion Victory is acheived these forces will push into Vanguard to secure and finalize our victory into Vanduul Territory.

If by any chance Tiber is not secured at this juncture, all or most of our forces here will jump into Tiber and assist in it's demise.
  • Last Edit: October 30, 2013, 12:38:08 PM by Hobbes

Re: Hobbes Proposal
Reply #1
Sounds good to me.  Hope we don't crash the server as soon as we start!

Re: Hobbes Proposal
Reply #2
At a rough guess, the amount of Vanduul in any given system is going to range between a hundred thousand and half a million.

From what lore has described so far, Tiber is the most important target of interest, as it is the location of an active war machine for the vanduul - the longer it is undisturbed, the harder we'll have to fight.

  • Hobbes
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Re: Hobbes Proposal
Reply #3
yeah i posted this then realized what CIG said and well that means the numbers in my proposal will have to be a heck of allot higher.

but remember, at this point the max number of 'ships?' per instance is 100.

  • Benjamin the Rogue
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Re: Hobbes Proposal
Reply #4
I have posted this project onto the Facebook page as a note. I'm going to add all the strategic thinkingness to the Facebook page, to provide some reading material and fuel for active imaginations.

Re: Hobbes Proposal
Reply #5
I don't like it. Too many moving parts, and we risk defeat in detail by attacking on a broad front.
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  • Benjamin the Rogue
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Re: Hobbes Proposal
Reply #6
Thinking much the same, myself.

  • Eleri
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Re: Hobbes Proposal
Reply #7
While I understand why attacking from multiple points is useful, if perhaps a bit fiddly, I was wondering what purpose the attack on Vul Ture serves? From what I can tell it has no connection to Orion or any of the other systems this plan suggests hitting.

Unless the idea is to prevent the Vanduul from counter attacking Elysium?

  • Benjamin the Rogue
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Re: Hobbes Proposal
Reply #8
During the original discussion there was some thought put into trying to find some back door Jump Points. That'd require a lot of effort though, and probably wouldn't pay off in the time we'd need it too.

Re: Hobbes Proposal
Reply #9
100 players just isn't enough per system. We need tons of instances per system; as many as possible. The more instances we have in a system, the more the defender's force is divided (presumably), the easier the fighting is, the fewer pilots are shot down, the more systems we can invade.

Re: Hobbes Proposal
Reply #10

During the original discussion there was some thought put into trying to find some back door Jump Points. That'd require a lot of effort though, and probably wouldn't pay off in the time we'd need it too.


But as the event is scheduled to the end of the beta the explorers could gather the intel in theearlier stages of the beta pahse until the event to rise the chances for some surprises for the space bacon :P

Edit: clarifications and typos

  • Benjamin the Rogue
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Re: Hobbes Proposal
Reply #11

But as the event is scheduled to the end of the beta the explorers could gather the intel in theearlier stages of the beta pahse until the event to rise the chances for some surprises for the space bacon :P

Edit: clarifications and typos


Yeah, it's just that Vulture is reeeally far off the beaten path for this operation, and even if we do find back door JPs, they're not likely to lead to anywhere that will be helpful in the overall attack to take Orion.

  • JackDaniels
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Re: Hobbes Proposal
Reply #12
I am sorry Hobbes but you lost me at the part of limiting each fleet to 100 people....  Honestly I see that we are going to need more then 100 to even have enough people to help provide cover in systems with needing to run escorts and supply runs. That being my estimation... I honestly didn't care to read it all because I feel the plan was built on limiting the number of people to be involved in the plan.

Even with me assuming that the starting plan is for Vendetta... as for me I would still stick with my personal idea of assaulting the key locations that threaten Sol the most Virgil & Caliban, but that's just my opinion because I see those as the closer threat to the Sol System in over running and assaulting the UEE assets, while at the same time securing a boarder crossing into the UEE systems.

But, still this plan is still early in the development of the game and we have till next year to get more info provided on it and to help us build up our plans and ask the right questions. If anything you have helped me to consider a question to Wingmans hangar for instancing que's for additional pilots to fly in that are reserves to jump into an already limited instance once a pilot dies or is shot out of the sky. But, this is still to early and we still need the dog fight to figure this part out.
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  • Hobbes
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Re: Hobbes Proposal
Reply #13
@JackDaniels

replace: Fleet
with: instance

  • Hobbes
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Re: Hobbes Proposal
Reply #14
Updated: Flagged Vendetta Victory and Vul Ture No More as 'optional' assault plans, used to distract the Vanduul if they are implement.

Re: Hobbes Proposal
Reply #15
You are thinking too small, it seems to me you don't grasp the realities of full-out space combat.

You can't take over a big city with a hundred tanks, what makes you think you can take over an entire solar system with a hundred ships? There's planets, moons, asteroid belts, jump-points, stations, orbital defenses... simply put, there's a myriad of possible targets that will have to be dealt with either by destroying them or taking them over.

It was stated somewhere that a single Vanduul carrier can carry over 300 scythes (granted, the article said that only 1/3 of those were operational), you bring a couple hundred ships along and you'll end up outnumbered and outgunned in a matter of minutes.

I don't know about the attack on multiple systems, but I'm sure your numbers need to be beefed up GREATLY.
It's a penguin... with a gun. I'd run if I were you.

  • Benjamin the Rogue
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Re: Hobbes Proposal
Reply #16

You are thinking too small, it seems to me you don't grasp the realities of full-out space combat.

You can't take over a big city with a hundred tanks, what makes you think you can take over an entire solar system with a hundred ships? There's planets, moons, asteroid belts, jump-points, stations, orbital defenses... simply put, there's a myriad of possible targets that will have to be dealt with either by destroying them or taking them over.

It was stated somewhere that a single Vanduul carrier can carry over 300 scythes (granted, the article said that only 1/3 of those were operational), you bring a couple hundred ships along and you'll end up outnumbered and outgunned in a matter of minutes.

I don't know about the attack on multiple systems, but I'm sure your numbers need to be beefed up GREATLY.


The proposals are all being made more or less for fun at this point, and as a jumping off point for making plans later when we start getting solid info. Don't worry about the numbers so much. Actually, don't worry about any of it so much. We're just having fun tossing around ideas.

Re: Hobbes Proposal
Reply #17

The proposals are all being made more or less for fun at this point, and as a jumping off point for making plans later when we start getting solid info. Don't worry about the numbers so much. Actually, don't worry about any of it so much. We're just having fun tossing around ideas.


Quote from Eisenhower: Plans are useless but planning is indispensable.
United Space Confederation Envoy to Operation Pitchfork
Envoy, USC
XO, USC Defense Force Training Command
Member, USC Interstellar Commerce
Member, USC Expeditionary Corps
Member, USC Department of Aerospace Engineering

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  • Benjamin the Rogue
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Re: Hobbes Proposal
Reply #18

Quote from Eisenhower: Plans are useless but planning is indispensable.


Exactly the quote I've been operating on!

Re: Hobbes Proposal
Reply #19
United Space Confederation Envoy to Operation Pitchfork
Envoy, USC
XO, USC Defense Force Training Command
Member, USC Interstellar Commerce
Member, USC Expeditionary Corps
Member, USC Department of Aerospace Engineering

Aurora LX (Traveller's Tales)
Anvil F7C-M (Ares' Gauntlet)
Anvil Carrack (Grey-Eyed Goddess)
Aegis Vanguard (Hero for Hire)
Anvil Crucible (Rustoff)