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     Obviously, we don't have the forces to go toe to toe with the Vanduul fleet, but I'm thinking we should pull a Tet offensive against them. We feign an attack on a single system that looks like a good target, maybe because they're already harvesting it and we go in hard and fast attacking their harvester carriers. Once their fleet jumps in to retaliate, we destroy all their comms ships in all other systems and do the same thing to pre-selected soft targets in every one of those systems.
     If they bring in their capital ships in-atmosphere to retaliate, we can have our own cap ships and bombers waiting to catch them where they are less able to fight. Our EMPs may really shine here.
     Without comms, they shouldn't have a clue what is going on.
     If we do manage to catch them in atmosphere, and we are able to destroy them, THEN we can bring in drop ships and gun ships to cause maximum damage on the surface.
     If we get overrun in a system, we can simply flee and go cause havoc elsewhere.
     I have just read an amazing book called The Art of Maneuver. It should be a MANDATORY read for everyone in command at least the first half of the book; The rest is fluff.

     Lessons learned from reading:

1) Attack the enemy's pivot point: his greatest weakness vs his point of strength (I would assume this to be harvester carriers and shipping. We could use piracy and salvage to harass their merchant fleet while avoiding a war of attrition vs their military ships)

2) A swift, sudden attack at the right target and time will beat superior force (From chess, consider first what your enemy can do to you, so a small force left in reserve can be used to "pin" the Vanduul should they try to get around us and hit OUR center of gravity, and then we could hit them in the rear while they are occupied). If we KNOW they're going for Earth in retaliation for pitchfork, we should have a surprise waiting for them, with a small expeditionary force to trigger their attack on Earth.

3) Dislocate the enemy from his point of strength either positionally or operationally. In this case, consider avoiding kingships and drillers altogether. Our capital ships might better serve as FOBs for repair and resupply than in direct combat. Even their fighters seem designed to attack larger ships due to their large weapons and slow firing rate.

4) Never fight fair. Win while using the least resources possible, without fighting if possible. If the enemy isn't able to use a weapon against you, it becomes operationally irrelevant.

5) Destroy their communication ships so they can't relay information, while using our own scouts to update information in real time.

6) Combined mixed forces are force multipliers if different types of friendly units affect the enemy differently. Therefore, each system should probably have its own Fleet Commander, with a subordinate in charge of each individual unit type. Each subordinate relays relevant information to his Fleet Commander. Each Fleet Commander would relay relevant information to the person in charge of the overall operation. Handle problems at the lowest possible level to streamline the process.

7) If you find yourself in a fair fight, consider retreating. You shouldn't have to win every single engagement, and you don't have to annihilate the enemy altogether. But if you must fight, prevent him from playing to his strengths or separate him from his allies.

8) The longer an engagement lasts, the less lethal it becomes over time. Surprise attacks on vulnerable targets might be preferable to fighting head to head.
Die Zeit vergeht, Tausende Spiele kommen auf dem Markt doch wir die Löwen Gilde wartet nur auf Star Citizen. Wenn du auch dazu gehörst und es nicht mehr abwarten kannst, dann schau doch mal bei uns vorbei. Thleyn Ennor
ThelynEnnor sucht .....

Spieler die sich der Herausforderung stellen
wollen, bei der größten deutschsprachigen Hardcore Gilde mit zu

Tritt unserer Navy oder Industrie bei.
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Last post by Towje -
resistance is futile!
you WILL be assimilated! Ò_ó

well, at long last i want to get more active in Star Citizen, finally have the PC for it.
and i am really hyped to throw my beloved and most precious space boat into death and destruction, for revenge!

ehm, yea! ;)
Endlich ist der Release Termin von Conqueror's Blade bekannt. Ab nächste Woche wird in Mittalterlicher manier auf die Glocke gehauen.
Wenn die Altenzeiten nichts für dich sind kannst du bei uns auch Star Citizen spielen. Weiter infos unter
Bitte bedenkt bei eurer Bewerbung, dass wir eine leistungsorientierte Gilde sind. Natürlich ist auch für uns der Spaß am Spiel wichtig, allerdings haben wir am meisten Spaß, wenn wir im Team gewinnen.
Du suchst ein aktives, organisiertes sowie strukturiertes Team?
Dann sind wir deine Wahl
Wir suchen verstärkt Piloten für unsere Industrie und freuen uns auf deine Bewerbung!
Wir haben noch andere Tolle Teams bei uns zu bieten. Unter anderem Conqueror's Blade. Dort wird es in diesen Monat noch aktionreich werden. Mehr infos unter
Wir wissen das viele Leute noch nicht wissen ob sie einsteigen wollen oder nicht.

Für uns ist es jedoch wichtig interessierte so früh als möglich kennen zu lernen.