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Taking out their supply and communications might be a viable strategy. We don't have a good enough idea of how that will work quite yet. They "should" have to physically send a ship to request aid from outside the system, but this may not have to be an actual data runner.

I don't really expect them to back off if we destroy their harvesting ships. This might be the case if we were defending, but as we are launching an assault and they are a warrior culture I find it unlikely they will be programmed to be routed by just that. As well, Orion, the system we are thinking of invading seems to have Vanduul infrastructure on it so simply destroying the driller might not be adequate to take out the supply line. We may have to orchestrate some teams to take or destroy their camps on the moons and planets to effectively do that.

Though the staff and organizers are not going to command the tactics of the event. We don't want to overstep our member organization leaders and our roll is to manage the more behind the scenes infrastructure of the event. Things such as maintaining the social media pages like the discord, the spectrum, the organization itself so that people can network with each other and plan what they are going to do among themselves. We also act as liaisons to those with questions about the event.

The king ships are going to be a massive undertaking. Those class of ships, at least as explained in the past, aren't going to just die in an explosion. They are mobile fortresses containing hundreds of vanduul fighters that we will have to fight over a long and arduous process that may take several hours. We will likely not be able to board it as well, though I really want to be able to.

As for splitting their fleets. We need people to scout to actually determine fleet makeup and reinforcement rates. We are trying to push them out of an entire system. System's are big, they have the foothold and number advantage. All we really know so far is that their are going to be some minor raiding parties that are flitting around and some not so minor ones flying around.

I imagine we won't be able to lure the largest ships into atmosphere as the kingships and Bengal type ships are suppose to be finite resources. This may work with their corvettes and freighters though, but it may be safer to just shoot out their engines with normal guns and let gravity do its thing than rely on distortions temporary effects.

It should be noted that armor is not a thing at the moment, eventually small weapons will do little or nothing to the most heavily armored ships so all the larger capital class ships and even some of the smaller ships like Valkyrie and Terrapin will be a lot harder to kill in the future. So fighters might not be as effective as they are now against large ships.

Their fighters are built to hit hard in ambushes and alpha strikes. They favor cannons that shoot slow but deal massive damage as well as ramming tactics. They will outnumber us and a lot of our people will simply be chaotically roaming the system shooting anything that looks like a Vanduul. Vanduul will also have various levels of competency, but their smaller ships do seem to be glass cannons, at least this time, and a small group of coordinated players should be able to fend off raiding parties at least equal to their own numbers multiple times.

Make no mistake, people taking part in this event will probably die at least once. It was originally going to be a suicide run into hostile space, that has since be padded with the possibility of actually winning and breaking the system from Vanduul control. But, this does not mean it's going to be easy

Capital ships should serve a support role but that is up to the owners/operators, they can deal a lot of damage and take a lot of damage, but many are missile boats and we are gonna be far from civilized space to restock. Even if we have a few organizations intending to run cargo, there is no way they would be able to keep up wit the sheer quantity of missiles and ballistic ammo people can spam against minor targets. They should probably use their missiles where it counts when those around them start getting overwhelmed to relieve pressure.
In the Navy, we use 8 step communication, and remove extraneous words. For example, If my callsign is Raptor and I'm giving orders to Squirrel, It'll go something like this:

1) "Squirrel, Raptor. Secure point Bravo" (We need to establish what we mean by "secure", because in the Navy, it means to shut it down; in the Marines and maybe the Army, it means to eliminate hostiles; and in the Air Force, it means to buy it (or at least that's a joke I read once).

2) "Secure point Bravo, Raptor, Squirrel aye" (A mere informational report only needs to be answered, "Squirrel, aye").

3) "Raptor, Squirrel. Point Bravo secured."

4) "Raptor, aye."

Why is this called 8 step comms when it took only 4 steps? Anyway, that's just one way. Firefighters switch callsigns around, and I'm pretty sure all armed services have their own way of doing it. We definitely should standardize this for the whole group, though. I'm totally willing for everybody to just do it my wy, though.
Just in case anyone missed it, Vanguard provides a short path to the Sol system for Capital ships. If the Vanduul go after Sol, this will be the path they take.
     I propose we consider using some of the the freelancer maxes as dropships or pocket carriers because they can carry 2 cyclones, 6 dragonflies, at least 6 greycats, or even a merlin (so we can bring non-jump capable ships to the fight). Other honorable mentions are the Freelancer DUR carrying 1 dragonfly, a regular freelancer carrying 3 greycats or 2 dragonflies, and a cutlass black carrying a cyclone.
     One important thing I read was that a Herald would be good at getting information, but a Vanguard Sentinel could actually screw with enemy radar and do other things.
     Another thing to consider is that we should probably put different types of ships in a team so they can adapt to the situation. An example would be pairing infantry with tanks because they both serve to make up for the weaknesses of the other unit.
Command Room - General Chat / OPPF YUGE Achilles heel
Last post by Bigdaddyocho -
   I just want to make everyone aware that Vanguard leads to the Sol system via  Elysium->Idris->Rhetor->Croshaw->Sol. This is the UEE's Achilles heel as far as an all out war is concerned, as the Vanduul will rely on their capital ships to carry harvesters and fighters, and apparently even run comms.
   I believe we should scout this area for a path into Orion. We only need to guard the large jump points from an invasion by them, and if we can use this same path to attack, so much the better for us.
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     I recently saw a list of Vanduul ships and I think they have two really large achilles heels: the Lightfire Comms ship and the Driller harvester carrier. If we take out the comms ship, they theoretically can't send for reinforcements. If we take out the Driller, the harvesters won't have anywhere to deposit their resources, so that defeats the purpose of them fighting at all, because they have nothing to gain at that point. Obviously, killing a kingship means their fighters will have nothing to carry them, so there's that, but maybe we should avoid that fight if possible.
     The problem is that these are capital ships and they'll probably require coordinated alpha strikes with torpedoes so they have no time to react.
     Right now, we don't have enough solid data on the Vanduul, so trying to figure out how many torpedoes of what size isn't going to be very helpful, but I do have an idea about HOW to attack them.
     I'm thinking the first line should be fighters with many missiles (ie. gladius) who can fire decoys (decoy missiles are going to be a thing) and then break away, followed by a line of missile boats protected by the decoy screen, firing everything to both confuse enemy radar and to maybe cause damage, followed by enough torpedoes to kill the target assuming they all hit, and maybe a few extra just in case.
     Another idea is that we can maybe split their forces by surrounding them with several fleets of similar makeup and then retreating after a brief engagement. After they spread out to engage, we can flank the individual groups more easily.
     I'd really love to draw their capital ships into atmosphere and then crash them by knocking out their propulsion using suckerpunch type weapons if that's at all possible.
     What we really should NOT do is try to match our strength against theirs. If we exploit their weaknesses and dislocate them from their point of strength, we should be able to win. I feel like their fighters are built to take down capital ships, so we definitely need defensive ships as well as offensive. US Naval fleets have an inner core surrounded by two rings of ships, mostly in the direction of expected attack, with the outer ring consisting of long range weapons, the inner ring of high rate of fire weapons to take down incoming missiles and faster adversaries that get through, and picket ships that hide and wait for enemies to get close and then kill them with missiles.
     Maybe our capital ships should serve in a support role only, with the Polaris and eclipse doing most of the heavy lifting, at least until their forces are weakened considerably.
     One more suggestion: Sending the ground forces may be necessary to draw the enemy into atmosphere or even to get them to respond en masse, but we will likely suffer casualties if we do so. Their void bombers look like they will be smallish and have no  problem in atmosphere, so maybe we need aerodynamic fighters standing by just to counter them.
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