Controller Balance (setups we as players can do to find a solution) May 04, 2015, 08:09:36 pm This is NOT a "one vs the other" thread but rather an attempt to start finding a solution. Please limit comments here to settings that we as players can apply to our joystick's/hotas' rather than things CIG have to do.Was just playing around with the controller settings and made a rather good discovery. Firstly I need to say I'm not buying into the whole controller argument. I like joysticks in space games coz they feel more "real" to me, I've been using the mouse/k'board coz I haven't been able to hit a bloody thing using my joystick (Saitek Cyborg Evo). In short I'm a crap combat pilot Here is what I found:Settings:"aim left/right" on the JS x-axis"aim up/down" on the JS y-axissetting a key to "couple aim/move" (this limits how far aim will go so you don't end up looking out to the side or straight up)This setup binds the X and Y stick axes to both the ship movement and aim areas in the bindingsIt has been noted that if you are using a combination of fixed and gimbled weapons that you need to bind a key to unlock the gimbled weapons.My joystick is behaving similar enough to how the mouse does that I can now hit stuff using it again. WOOHOO \o/I won't say I am as effective with it as I am with a K/B Mouse but I honestly feel that will just come down to time and practice now.Would love to hear some feed back from folks who give it a go.PS. Although I acknowledge that this LOOKS like mouse control when you're using it, it does NOT turn the JS into a poor mans (albeit a very expensive) mouse. There are no changes to flight control, it simply adds gimbled/turreted aiming over the top of it. Last Edit: May 04, 2015, 08:17:24 pm by Lyt Speed