Re: "Blue Fire" Response Protocol Proposal
Reply #19 –
I like the idea, but implementation may be hard, as other people have said. Not only because there's a huge chunk of people who will not be aware of this rule-set, but also because of other factors:
1) How can you tell when you've been victim of friendly-fire?
2) How can you tell who it was that fired upon you?
3) Is it worth it breaking out of a dogfight or combat maneuver in order to clarify the event?
4) How much time can we spend sorting this out without affecting momentum?
And probably others. Granted, all this factors may have partial or full solutions (having a friend watch your back, HUD tells you who fired at you, etc.) but each level of complexity we add to the operation may affect our overall effectiveness.
Simplest protocol to adopt seems to be exclusion rule that the OP mentioned: If a person becomes a nuisance because of constant friendly-fire (direct or indirect), then he is asked to leave (or jump into a non-combat role).